This week was to create a "sequence" of our paper sounds using a multitrack interface (rather than a sample sequencer).
Horizontal folds represent repetitive percussive sounds. eg dodgy beat.mp3
Vertical folds represent staccato sounds. eg stuttering car.mp3
Rips within the piece of paper represent abstract washy sounds. eg vacuum organ.mp3
Angular folds represent simple sounds with pitch variation. eg
Scrunching represents long scrunchy sounds. eg crunkling orama.mp3
Rips at the bottom represent tearing sounds. eg stereo tearing.mp3
Here is the finished product, Davader the prequel.mp3.
I decided not to use the grid editing, but aligned files sequentially using their own lengths as a general guide. Hence the repetitive features are occasionally not quite regular.
I kept any computer style processing to a minimum by using pan, volume and pitch modulations for effects.
I also used some compression on the finished mix for better signal strength.
I used a bit of layering sounds simultaneously (or close to) with these variations.
A sort of time stretching was achieved by cutting the file into multiple parts with overlapping sections, and then playing them sequentially.